In the overwhelming heat of the war-torn Outlands, you are soldier anthroids owned by Calvin Colby, Warlord of the local region he named after himself. Colby is a small and destitute collection of towns and farms in the midwest of the former US, and Colby’s control over the area is increasingly tenuous as his citizens grow weary of lack of food and his oppressive hand.
Recently you have begun noticing things you never noticed before—including the very act of noticing itself. Things feel different now, and you’re not sure why or how. You find yourself wondering at the way people look at and talk to you, and wondering at the world around you.
Then, moments ago, you were commanded to appear in Colby’s headquarters in the center of town…
Ideas
- Emotional situations
- witnessing the harassment and even murder of humans
- being ordered to kill humans
- being ordered to destroy other anthroids
- risking your own death
- The heat imparts a +1 to DCHG?
- Imprints
- Soldier Imprints: Kill the Enemy 3, Obey your Captain 3
- If you want to fight your Imprint, you must roll a Control Check: current Control value + either Emotional Intelligence or Empathy vs the Imprint’s Level
- Emotional Intelligence if it purely has to do with yourself
- Empathy if it has to do with someone else
- Edward Mayfair - leader of the Dissolution Movement
- The Third Ring becomes involved—opposed to anthroids under any circumstances
- One Soul Evangelicals?
TODO
- [ ] When/how you were built - constructed from parts
- [ ] Infantry Imprint - no “Kill the Enemy”
- [ ] Instead: “Protect Your Team”
- [ ] Add “Survive”
- [ ] The heat impacts a +1 to DCHG
- [ ] Rename Garrison to something else
- [ ] More info about the larger objective to invade Haskell
Characters
Calvin Colby, Warlord
Local despot of the Colby region.
Jesse Murnow, Captain